Varvara & Mar

Varvara & Mar is an artist duo formed by Varvara Guljajeva and Mar Canet in 2009. Often duo’s work is inspired by the digital age. In their practice they confront social changes and impact of technological era. In addition to that, Varvara & Mar are fascinated by kinetics, participation, and digital fabrication, which are integral parts of their work.

Artist duo has exhibited their art pieces in a number of international shows and festivals. Varvara & Mar has exhibited at MAD in New York, FACT in Liverpool, Santa Monica in Barcelona, Barbican and V&A Museum in London, Onassis Cultural Centre in Athens, Ars Electronica museum in Linz, ZKM in Karlsruhe, etc.

In addition to that, the duo has completed various commissions, like Neuronal Landscapes (2018) for Estonian History Museum, Wishing Wall (2014) for Google and Barbican in frames of Digital Revolution exhibition and more. In 2017 they have completed a public art commission in Tallinn for NUKU Theatre and have been awarded several times the 2nd and the 3rd prizes for public art in Estonia.

Varvara (born in Tartu, Estonia), has a PhD in art from the Estonian Academy of Arts. Her dissertation “From interaction to post-participation: the disappearing role of the active participant” can be found here. Varvara has also a master’s degree in digital media from ISNM in Germany and bachelor’s degree in IT from Estonian IT College.

Mar (born in Barcelona) has two degrees: in art and design from ESDI in Barcelona and in computer game development from University Central Lancashire in UK. He also has gain a master’s degree from Interface Cultures at the University of Art and Design Linz. In addition to that, Mar is a co-founder of Derivart and Lummo.

Varvara and Mar are both members of the Estonian Artists Association.

Rosi Grillmair

Rosi Grillmair (AT)

born in 1991, she is a creator and mediator of digital art as well as an artistic researcher and programmer interested in the furthest reaches of technological experimentation. She is mainly working with realtime processing and data visualisation using community driven coding tools like Processing and vvvv.

A recurring theme in her works is how humans reflect their behavior through machines and algorithms. She also conducted a series of works questioning the institutional art world and how we give value to art.

After finishing her education at the vocational school of arts and design in Linz she studied Interactive Media as well as Computer Science in Linz/AT and Multimedia Arts in Milan/IT. Since 2015 she is a student at the Master’s Program Interface Cultures.

Her works were exhibited at Ars Electronica Museum and Festival / AT, TADAEX 2015 /IR, Medialab Prado / ES, Gwangju Media Arts Festival /KR, amberplatform / TR and MKH Wels / AT. She was involved in the organization of digital art events like Ars Electronica Festival and NODE Forum for Digital Arts/Frankfurt. In 2011 she was part of the group of students who won the Golden Nica u19 at Prix Ars Electronica.

Martin Nadal

Martin Nadal (BSc) is an artist/creative coder based in Linz and studying the Interface Cultures program at KunstUni. In the past years he has collaborated in a variety of projects and taught some workshops related to art and technology. He is also interested in illustration and cinematography. His works have been shown at Visualizar 11 (Medialab Prado), Ars Electronica, AMRO Festival y Settimana della Scienza (Genova). IAMAS (jp). ZKM (de).

Candaş Şişman

Candaş Şişman (1985, İzmir-Turkey) studied fine arts in high school and graduated from the Animation department of Eskişehir Anadolu University. He spent one year at university in the Netherlands, studying multimedia design. In 2011 he co-founded Nohlab, a studio producing interdisciplinary experiences around art, design & technology. He is also a member of NOS Visuals, which is a collaborative platform that creates real-time, sound-reactive audiovisual performances. For the last five years, he gives lectures on the interaction between sound and visuals in university.

Candaş Şişman has received several awards since 2007, among which is an Honorary Mention from Prix ARS Electronica Computer Animation/Film/VFX and Jury Selection Award in Art Division from 18th Japan Media Arts Festival. He participated in many exhibition and festival, such as Venice Architecture Biennale, TED X, ARS Electronica, Todaysart Festival and Japan Media Arts Festival. Candaş Şişman recently exhibited Sonicfield-01 Sound Installation in Venice Architecture Biennale and ‘FLUX’ audiovisual installation among İlhan Koman Hulda festival in İstanbul.

Candaş Şişman aims to manipulate our notion of time, space and motion by his work, using digital and mechanical technologies. Taking the natural sciences and universe as his reference point, the artist combines physical forms with digitally produced images. Thus a bridge between the physical world and the digital world becomes visible. The works of Şişman build on complex bases, but the forms are simple, allowing the audience to engage in intellectual interaction with the artwork, in which the “process” is the utmost important structural element.

The artist lives and works in İstanbul, and is represented by PG Art gallery in Turkey.

Ioana PĂUN

Ioana PĂUN is a young director working and researching internationally, having graduated from Goldsmiths University London and UNATC Bucharest. Her work explores the ways humans behave in ferocious political, economic and health circumstances. Ioana is often working with teams of investigative journalists and contemporary thinkers, pushing various ethical buttons.

Since 2012, Ioana has been working on a visibility platform for the “love industry”, together with artists, journalists and domestic workers from Mexico, Filipines and Romania, projects including Domestic Products or Natalia, Turn the light on i. Ioana was nominated for Cultural Inclusion Award as part of the Culture Fund Gala.

Paun’s performances and ideas got support from contemporary performance art institutions such as Theatre Royal Stratford East, Kunstraum Lakeside, CEC ArtsLinkTeatro Luna ChicagoNational Theatre Iasi, Ashtar Theatre Palestine, Teatrul Mic, Schauspielhaus Wien, Schaubühne Theatre, Museum for the arts of the 21st century MAXXI Roma, British Council, Onassio Centre in Athens, Museum of Contemporary Art Bucharest.

Ioana has recently started coordinating the Performace Programme at the National Museum of Contemporary Art in Bucharest.

Christa Sommerer

*1964 in Ohlsdorf/Gmunden (A); 1982–1985 studies of Biology and Botanics, Universität Wien (A); 1985–1990 studies of Sculpture, Akademie der Bildenden Künste, Vienna; 1991–1993 post-graduate-studies, Städelschule, Institut für Neue Medien, Frankfurt/Main (under Peter Weibel); since 1992 collaboration with Laurent Mignonneau; since 1995 Artistic Director and Researcher, ATR Media Integration and Communications Research Laboratories, Kyoto (J); 1997 editor of the publication »Art @ Science«; since 1997 Associate Professor, International Academy of Media Arts and Sciences (IAMAS), Gifu (J); lives and works in Kyoto (J).
The works of Christa Sommerer and Laurent Mignonneau explore the relationship between art, science and technology. They develop simulations of Artificial Life and creative environments for interaction and participation. The confrontation of real and virtual systems requires conscious interaction and exemplifies the interdependence and cooperation of both models.

Ekmel Ertan

Ekmel Ertan works as artist, curator and educator. Ertan is the founder and artistic director of İstanbul based amberPlatform (by BIS, Beden-İşlemsel Sanatlar Derneği /Body-Process Arts Association), which is a research and production platform on art and new technologies. Ertan is the artistic director of the international “amber Art and Technology Festival” in Istanbul since 2007. He curated international amberPlatform exhibitions and events and several others as an independent curator. Ertan is also working as the site coordinator and director of international projects based in Turkey and Europe in the conjunction of art and technology /new media and society.

Ertan has exhibited his new media installations, photography and collaborative performance works in Turkey, Europe and The States.

Ertan received his BSc degree in Electronics / Communication Engineering from the Technical University of Istanbul and his MA degree on Interactive Media Design from Yıldız Technical University. He worked as a design and test engineer on telecommunication systems in Turkey, Germany and Belgium. He started a multimedia design company in 1997 in Istanbul. Between 1999 and 2006 he taught new media design at Istanbul Bilgi University, İstanbul Technical

University, and Yıldız Technical University; between 2006 and 2014 he taught at Sabancı University. Currently he is living and working in Berlin.

For more information:
www.forumist.com
www.amberplatform.org

Arda Çevik

I’m Arda. I’ve been working with games professionally for 7+ years. My main focus is Unity + C#. I also have game design and lecturing experience.

Before I moved to Germany in 2018, I worked at major mobile game companies in Turkey (including Gram Games and Peak Games). Currently I’m working at Janeious as a software developer.

Aside from working on games, I wear these hats:
– Board game designer
– Beer geek
– Cycling enthusiast
– Bird & nature lover

Sercan Altun

Hello there fellow human,

I am Sercan Altun: video game developer, coding aficionado & part-time weirdo.

If you are here for checking out my work head over to portfolio. You might find something that interests you.

Kindred spirits may find game development related posts under the section radically named “blog“.

https://sercanaltun.com/

Güven Çatak

İstanbul Teknik Üniversitesi’nde mimarlık okurken oyun dergilerinde yazmaya ve kısa film çekmeye başladı. Kısaları çeşitli ödüller kazandı ve birçok festivalde gösterildi. Şu anda yardımcı doçent olarak Bahçeşehir Üniversitesi İletişim Tasarım Bölümü’nde hareketli görüntü ve oyun tasarımı üzerine dersler vermektedir. Aynı zamanda Giyotin Film bünyesinde yaratıcı yönetmen olarak çalışmakta ve açılış jenerikleri tasarlamaktadır. Ayrıca Bahçeşehir Üniversitesi Oyun Laboratuvarı’nın (BUG) ve Oyun Tasarımı Yüksek Lisans Programı’nın (Master BUG) kurucu direktörü olan Çatak, teorik ve pratik anlamda oyunlaştırma, oyun tabanlı eğitim, oyun sanatı ve tasarımı üzerine çalışmaktadır. Mimarinin oyunlarda kullanımı üzerine bir yüksek lisans; oyunların tasarım eğitiminde kullanımı üzerine de bir doktora tezi bulunmaktadır. Son olarak zaman bulduğunda Oyungezer dergisinde yazmaya devam etmektedir.