Human Colony

“…our cities are gauged to match our mentalities,our will to die leads to enthusiasm to live andwe cannot tell which one inspires us,we keep rushing to run ever repeating errands and bragging about how we have risen to the peak,we are slaves of excessiveness and constantly keep constructing buildings without thinking it through.

The world soon will be a construction site only.

Here, billions of blinded, just like white ants will toil and moil in the midst of humming roar and stenching smell like automats until they are left without a breath…”
Albert Caraco / “Handbook of Chaos”

Based on the Ant Colony Algorithm, this application has virtual people in it who have the tendency to find the shortest path between the designated points and they form a loop between these points which represents the limited daily operation of modern lifestyles that is ever repeating on day to day basis. The viewer disrupts this loop with interactive movements. But in a short period of time, the loop tends to reform itself with different orientations.

“Art Becoming Labor, Labor Becoming Art”

Keynote: Tiziana Terranova
Responder: Ayhan Aytes
7 KASIM CUMARTESİ 11:00-13:30 AKBANK SANAT
It is notoriously difficult to get artists to identify as workers – as the cultural identity of the artist is formed in a relationship of opposition and differentiation to work. What happens, however, when production becomes increasingly dependent on activities which used to refer to the field of art, such as the creation of affects, experiences, perceptions and sensations? How to account for the specific nature of art, once the latter mode of operation becomes central to economic valorization? The lecture explores how notions such as immaterial labor, social cooperation, bio-cognitive capitalism and biopolitical production foreground the question of the production of subjectivity as an existential and aesthetic process, through an account of work which does not start from the industrial model of physical expenditure, but with the labor of memory and attention.

The Grumpy Scrievener

The grumpy scrivener is a retired automatic typewriter which has lost its purpose in real life but found itself transported to a parallel universe where it can complain about trivial subjects. In a system, where the people are evaluated according to their contribution to the companies and the governments, where the emotions, hopes, and ideals are totally ignored, a grumpy scrivener waits at the door of the bureaucracy to complain about trivial and absurd subjects, about emotions which are considered as insignificant by the system.

The grumpy scrivener looks through the eye of a camera, and evaluates its visitor according to the colors of their attire, makes up stories and writes fantastic petitions to fantastic offices. As an unhappy representative of an antique profession, it types the petitions in a classical way by pressing the buttons one by one. A mechanism which is placed under the typewriter is controlled by a computer.

The digital ghost of the grumpy scrivener has revived and mocks the big and important establishments by typing absurd petitions, which is normally an action to communicate with the bureaucracy.

Crafted Logic

What if digital electronics emerged from textile handcrafts? How would technology be different if craftspeople were the catalyst to the electronics industry, via textiles manufacturing?

Crafted Logic is part of larger research towards crafting a computer from scratch through textile crafting techniques. The exhibited piece is a fragment of an 8-bit universal computer, composed of crocheted relays. Crochet is a craft widely spread, specifically as domestic activity in Anatolia. As a result, crochet goods have a long-standing tradition to be used in household décor and wedding traditions among others. In the framework of Amber Festival, we connect with local women to produce a “high tech” object stemming from their prevalent craftsmanship expertise. Building upon their otherwise mostly undervalued skills, we collectively create an artifact that aesthetically and functionally grows with the individual’s craft contribution.
Engineering assistance: Matthias Mold

The Pyramid of Art – Labour

Current labor exploitation in the parallel investigation of the concept, its existing economic hierarchy in my art I desire to project the mapping presentation format, with a projection to display and tablet in the empty and dark room. I think my pyramid, the sequence of the lights on each floor, a lively question will. Map and will be more unstable factors can be seen in a completely different floor (collector)…
I devised a pyramid next to each viewer will be a tablet-art tool to design their own labor pyramid. A home screen so the 3 pyramids: I imagine my audience of the pyramids and the sum of these could be pursued simultaneously. In this setup, we plan to install a web server. also a discussion we make this concept is weighed (video format, etc.) to complete the work and we have to support the idea of ​​creating.

Homage to Lottery & Mr. Adiguzel

According to the news – http://www.ntvmsnbc.com/id/25137904/ – Erol Adiguzel who is living in Agri / Turkey wrote down 13.983.816 possibilities of Turkish Lottery game “Sayisal Loto 6/49” in 14 years.

This project is a quick Homage from Onur Sonmez & Tiago Martins to Erol Adiguzel’s extraordinary determination. We calculated all possible combinations and printed 50x70cm posters in less than 5 hours. Unfortunately we need approximately 750-800 50×70 cm posters to print all 83.902.896 numbers.The “Sayisal Loto” uses a matrix of 6/49 which means that when playing, you will need to select 6 numbers out of a pool of balls numbered from 1 to 49. If you match all 6 of the main numbers drawn then you will be a winner of the first division prize “the Sayisal Loto Jackpot”.

Timelines

Vinyl on wall, in collaboration with FACT, Liverpool part of Time & Motion exhibit

For almost five years Ellie Harrison documented and recorded information about nearly every aspect of her daily routine as part of her artistic practice. These laborious, demanding and introverted processes grew ever more extreme until she devised the ultimate challenge in 2006 for Timelines – to attempt to document everything she did, 24 hours a day, for four weekswww.ellieharrison.com

Punchcard Economy

(2013), Knitted banner, knitting machine and documentary film, smeech.co.uk

in collaboration with FACT, Liverpool part of Time & Motion exhibitReinterpreting the heritage of the textile industry in the north west of England, whilst documenting the current experience of the freelance creative, Punchcard Economy comprises of a machine-knitted banner based on the ‘8 hours labour, 8 hours recreation, 8 hours rest’ slogan coined by Robert Owen of the Eight Hour Day movement. The design incorporates data collected from a range of ‘workers’ in the digital, creative and cultural industries, auditing contemporary working patterns within the digital economy, and revealing the shift from Owens’ ‘888’ ideal. The final work is produced on a domestic knitting machine using a combination of digital imaging tools and traditional punchcard systems.